[Texte disponible uniquement en anglais] retro post porn http://www.X-No-01.net
(retro-post-porn-net.art) manifest
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It raises a contextualization of graphic characteristics over the on-line pornography
*
It generates linked speeches from the historical artistic parallelism of the media
*
...[Texte disponible uniquement en anglais] retro post porn http://www.X-No-01.net
(retro-post-porn-net.art) manifest
*
It raises a contextualization of graphic characteristics over the on-line pornography
*
It generates linked speeches from the historical artistic parallelism of the media
*
Incorporates the retro graphic qualities of the digital environment to generate contemporary aesthetic discourses
*
It restates the game and the playful character of the sexual activity
*
Critical re-reading of the alteration of the normative speeches
*
It raises irreverent conceptual questionings of fuzzy logic
*
It looks for an aesthetic of interactive kinematics under an exposition to digital experimentation
*
It seeks to visualize the symbolic space that rules over the natural representation
*
It raises to crack archaic ideological structures and of censorship
*
It passes through the anonymous processes of appropriation and re-signification
*
It looks for the public generation of new questions, more than to raise concrete answers
*
It questions typical references to the feminine roll in pornography
*
It seeks to link to the traditional analog processes to the digital environments
*
It raises the appropriation of pornographic material published in Internet to generate critical random speeches
*
Characterizes the Pixel as a strong erotic element
*
It raises to trivialize censorship, questioning consumerism
*
It is based on structures of cyclical and reproducibility series
*
Contrasts the amateur and the commercial character of Internet pornography
*
It associates concepts and processes that characterize the network with explicit sexual situations
*
It links with similar productions brewing a rhizomatic space for the viewer
*
Semantic visualization of the double language
*
Exploration of pornography in the public domain
*
It dislocates irreverent alternative thematic speeches
*
Speculates on the subversive and alternative in the pleasure of aesthetic enjoyment
*
Use of printed RETRO material, reactivated with contemporary formulations in the conceptual and aesthetic treatment
*
Raises self-referential works of nature to the digital condition
*
Systematic use of the aesthetics of digital error and the process of physical entropy
*
Reaction of voyeuristic situations that trigger questions of logical character
*
Construction of meta-languages associated to the network's own representative phenomena
*
Experimentation with analog and digital media of interactive animation
*
Links semantic structures of double meaning / It criticizes the prohibition as an educational method
*
Audio and visual plunderphonic activity
*
It explores experimental invoices and historical formal processes of the network
*
Causes imaginative evocations outside the plane of reality
*
It questions the monothematic loads of the pornographic narratives
*
Apropiation of tradicional audiovisual media (film 16mm, super 8, slides)
*
Reframing the digital status in visual and audio interaction
*
To present an open and public digital activity
*
To allow a horizontal distribution of free and direct acces to the content
*
Public participation and of colective interactiion
(retro-post-porn-net.art) manifest
*
It raises a contextualization of graphic characteristics over the on-line pornography
*
It generates linked speeches from the historical artistic parallelism of the media
*
...[Texte disponible uniquement en anglais] retro post porn http://www.X-No-01.net
(retro-post-porn-net.art) manifest
*
It raises a contextualization of graphic characteristics over the on-line pornography
*
It generates linked speeches from the historical artistic parallelism of the media
*
Incorporates the retro graphic qualities of the digital environment to generate contemporary aesthetic discourses
*
It restates the game and the playful character of the sexual activity
*
Critical re-reading of the alteration of the normative speeches
*
It raises irreverent conceptual questionings of fuzzy logic
*
It looks for an aesthetic of interactive kinematics under an exposition to digital experimentation
*
It seeks to visualize the symbolic space that rules over the natural representation
*
It raises to crack archaic ideological structures and of censorship
*
It passes through the anonymous processes of appropriation and re-signification
*
It looks for the public generation of new questions, more than to raise concrete answers
*
It questions typical references to the feminine roll in pornography
*
It seeks to link to the traditional analog processes to the digital environments
*
It raises the appropriation of pornographic material published in Internet to generate critical random speeches
*
Characterizes the Pixel as a strong erotic element
*
It raises to trivialize censorship, questioning consumerism
*
It is based on structures of cyclical and reproducibility series
*
Contrasts the amateur and the commercial character of Internet pornography
*
It associates concepts and processes that characterize the network with explicit sexual situations
*
It links with similar productions brewing a rhizomatic space for the viewer
*
Semantic visualization of the double language
*
Exploration of pornography in the public domain
*
It dislocates irreverent alternative thematic speeches
*
Speculates on the subversive and alternative in the pleasure of aesthetic enjoyment
*
Use of printed RETRO material, reactivated with contemporary formulations in the conceptual and aesthetic treatment
*
Raises self-referential works of nature to the digital condition
*
Systematic use of the aesthetics of digital error and the process of physical entropy
*
Reaction of voyeuristic situations that trigger questions of logical character
*
Construction of meta-languages associated to the network's own representative phenomena
*
Experimentation with analog and digital media of interactive animation
*
Links semantic structures of double meaning / It criticizes the prohibition as an educational method
*
Audio and visual plunderphonic activity
*
It explores experimental invoices and historical formal processes of the network
*
Causes imaginative evocations outside the plane of reality
*
It questions the monothematic loads of the pornographic narratives
*
Apropiation of tradicional audiovisual media (film 16mm, super 8, slides)
*
Reframing the digital status in visual and audio interaction
*
To present an open and public digital activity
*
To allow a horizontal distribution of free and direct acces to the content
*
Public participation and of colective interactiion