The visual reveals the energy released by the two sound bodies through simple shapes, which trigger mechanisms inspired by perpetual motion machines, where gravity forces, masses and friction are the characteristics staged. The light is represented by a laser beam that fills the space, thus transforming the visual part in 3 dimensions. The composition is written for double bass, which represents the voice and soul of the two bodies, thus assuming a poetic and theatrical centrality in the performance by exploiting and
exploring the wide technical-expressive range of the instrument.
The electronic part, on the other hand, is divided into three different layers: the first manipulates the spectromorphology of the sounds produced by the performer; the second concerns the immersive spatialization of sound as the entire performance was conceived within an immersive listening system through three-dimensional audio thanks to the use of the Ambisonics format which allowed to generate precise spatial trajectories and localizations, that constitute a fundamental element of the work. The third layer of electronics, on the other hand, involves the use of midicontrollers that modulate various synthesis parameters created specifically for the performance". The visual part is developed and managed by an accurate spectral analysis of sound, whose data modulate forces and masses of three-dimensional objects, thus creating continuous, generative and parametric structures.
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AUDIO
n.1 Condenser microphone
n.1 Microphone stand
n.1 MIDI pedal
n.1 audio card
XLR Cables
n.2 headphones
The performance can be realized in the following audio systems:
* Ambisonics (3D)
* Octophonic
* Quadraphonic
VISUAL
n.1 Projector
n.1 Laser
n.1 DMX Enttech
n.1 Video screen
n.1 Video cable
n.1 Fog machine
DoubleBass
MaxMsp
TouchDesigner